Featured Projects
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Gelos Engine
A custom engine project built around game engine architecture, porting to other platforms, and low-level rendering systems.
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Low Level Optimisation
A performance-focused project looking at low-level optimisations like memory management, multithreading and spatial partitioning.
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Advanced Graphics
A real-time DirectX 11 graphics project explores real-time rendering techniques like render-to-texture (RTT), custom shader workflows, and pipeline optimisation.
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Endless Dodge
This was a game developed in 5 hours for the GameBridge 2026 game jam, which was a top-down arcade survival game where enemies lock onto your position and attack. The goal is to survive as long as possible.
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