Projects
by
Gelos Engine
A custom engine project that focused on real-time rendering systems, game engine architecture and porting to other platforms.
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Advanced Graphics
A real-time DirectX 11 graphics project that focused on 3D rendering techniques like render-to-texture (RTT), custom shaders, and graphics pipeline profiling.
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Low Level Optimisation
A performance project that focused on low-level optimisations like memory management, spatial partitioning and multithreading.
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Echoes Of Imagination
A tile-based puzzle game with a multidisciplinary team that focused on gameplay programming.
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Witch Forest
A real-time DirectX 11 graphics project that focused on custom shaders, lighting and a scene graph hierarchy for transforms.
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Bespoke (Evercade)
A project that focused on end-to-end production, like designing, implementing and porting to Evercade.
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Glut
An OpenGL graphics programming project that focused on implementing basic rendering, camera movement and input handling.
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Arcade Games
A prototype project focused on mobile development that would have ad-free gameplay.
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Endless Dodge
This was a game developed for the GameBridge 2026 game jam, which was a top-down arcade survival game where enemies lock onto your position and attack.
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