References
by
References
Author: Arnas
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Window Creation - Used for creating a window.
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Camera - Used for the original camera.
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DirectX 12 Triangle - Used for creating a triangle in DirectX 12.
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Volumetric Lighting - Used for volumetric lighting scattering via post processing.
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Volumetric Lighting v2 - Used for expanding on the previous system.
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Noise Generation - Used to get Hash31 noise.
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Asset Loading (TinyObjLoader) - Used to create the current object loader.
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Asset Loading (TinyGLTF) - Possible to use in future for improvement to object loader.