Hyperion
by
Overview
This project looks at creating realistic and optimised volumetric lighting/fog. Fully built up from the ground up from the architecture of the framework, object loader, texture manager and much more. Works best with volume-bound volumetric lighting, which allows cities to be encased in volumetric fog and particle lights in a showroom. Currently looking into DirectX 12.
Next Steps
- DirectX 12.
- Documentation.